24 lines
561 B
C#
24 lines
561 B
C#
using Player.Services;
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using VContainer;
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using VContainer.Unity;
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namespace Common
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{
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public class GameScope : LifetimeScope
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{
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protected override void Configure(IContainerBuilder builder)
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{
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BaseConfigure(builder);
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ExtendedConfigure(builder);
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}
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private void BaseConfigure(IContainerBuilder builder)
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{
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builder.Register<PlayerSpawnerService>(Lifetime.Singleton);
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}
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protected virtual void ExtendedConfigure(IContainerBuilder builder)
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{
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}
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}
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} |