39 lines
935 B
C#
39 lines
935 B
C#
using Common.Events;
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using MessagePipe;
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using UnityEngine;
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namespace Common.Mono
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{
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public class ScreenResizeHandler : MonoBehaviour
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{
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private IPublisher<ScreenResizeEvent> _screenResizePublisher;
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private int _lastWidth;
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private int _lastHeight;
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private void Start()
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{
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ScreenResizeFixation();
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}
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private void Update()
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{
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ScreenResizeFixation();
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}
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private void ScreenResizeFixation()
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{
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if (_lastWidth != Screen.width || _lastHeight != Screen.height)
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{
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_lastHeight = Screen.height;
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_lastWidth = Screen.width;
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_screenResizePublisher.Publish(new ScreenResizeEvent()
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{
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width = _lastWidth,
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height = _lastHeight,
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});
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}
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}
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}
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} |